![]() A story mode follows an innocent young adventurer as he embarks on a quest to become a Master Builder, killing skeletons and erecting towns on top of their bones. ![]() If you can build everything, how do you build anything? Like any RPG, there'd be quests to complete and characters to meet, driving the sorts of things you're expected to build, fight and explore. The first game launched on Switch and PlayStation 4 back in 2016 and, from what I hear, that odd mashup worked really well.Īdding an RPG structure to a voxel sandbox seemed to really gel with people who found Minecraft's freeform sandbox utterly paralyzing. I wish I was as excited about anything as this trailer lad is over Dragon Quest Builders Twooooooooooo.ĭragon Quest Builders is an utterly bizarre hybrid of a 33-year-old JRPG and Minecraft, with a bit of The Sims' lifestyle management thrown in for good measure. As a multiplayer, voxel-bashing open-world sandbox, Builders is a real odd'un, taking a hint of Minecraft to create something that's as much a traditional hack n' slash as it is a creative toolbox. Fortunately, Square Enix have announced that peculiar spin-off Dragon Quest Builders 2 will arrive on PC in just under a month. In all that time, only one mainline entry in the cult JRPG series has hit PC. There’s always going to be that person who can somehow create entire cities out of perfectly coordinated blocks, but you can happily take pride in your simple square bedrooms and toilets when all of the pieces fit together so nicely.Dragon Quest might be over three decades old, but you wouldn't know it looking at Steam. It’s also easier to make something that looks good even if you don’t feel particularly creative. By having so many individual items, DQB2 feels way more polished. ![]() ![]() You might not be able to craft impressive redstone circuitry, but at least the furniture actually looks like something you can use rather than wool, trapdoors and guesswork slapped together. Yes, they’re both block-based building games, but DQB2’s story gives your building purpose. You’ll gather it quite easily by building things for your citizens, but it’s a bit of a slog to get it all.Ĭalling Dragon Quest Builders 2 a Minecraft clone is a disservice. Also, the (thankfully brief) stealth section can do one-why is it in a building game?! The endgame also has a fair bit of grinding to do as a lot of block types and items are locked until you spend 'gratitude' to get them. It’s not bad, it’s just a very strange choice when you've previously had so much freedom. About halfway through there's a section that you're locked to until you complete it-not being able to switch to the freebuilding of the Isle of Awakening or even the multiplayer. My one complaint is that the pacing gets a little odd sometimes. The PC version includes all of the console version’s DLC from the offset so you’ll have loads more building options, but you won’t be able to make use of these until you get quite far into the story. There are a few basic graphical options and it runs smoothly, but there’s not much room to customise your experience. You never hear a single person speak but, thanks to the way their accents are written, you’ll still vividly hear them in your head. It’s full of traditional fantasy fare, but it’s told with humour and some excellently written character dialogue. That’s where you, the legendary builder, step in to rebuild forgotten settlements and restore peace. Their appetite for destruction is so ravenous that creating anything is considered heresy. Set 'some time' after the events of the game, the Children of Hargon seek to destroy the world by summoning a demon. There’s also an absolutely massive RPG story here full of peril and plot twists that ties into the original Dragon Quest II on NES.
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